That Time A Video Game Changed The Way I Walked
vIA Luke Bosshard

"At that age video games felt like mysterious objects to covet. They came in giant boxes like treasure chests and lived inside discs. They felt like the keys to a cupboard door that lead to Narnia. To worlds you could inhabit and breathe in. When I look back now it's terrifying just how engrossed I became in the universe of Monkey Island, the connections I made, the investment my young brain placed in that world.
It influenced me in all kinds of weird ways. It changed the way I walked.
It literally changed the way I walked.
I distinctly remember trying to walk like Guybrush Threepwood, the game's protagonist. I remember extending my feet longer than initially felt comfortable. I remember swinging my arms dramatically to match the animations."
read the story by Mark Serrels
That Time A Video Game Changed The Way I Walked
I distinctly remember trying to walk like Guybrush Threepwood, the game's protagonist. I remember extending my feet longer than initially felt comfortable. I remember swinging my arms dramatically to match the animations."
read the story by Mark Serrels